Comcastic Island Videos

Below are video segments that represent just some of the activities made available to residents of Second Life who visit Comcastic Island.  This footage was shot prior to our final release, so some small things have changed (enhanced really).  However, this will give you a good idea of Comcastic Island if you do not have a Second Life Account and wish to check it out.

Comcastic Island Video: Introduction

Comcastic Island Video: Island Entrance

Comcastic Island Video: Race Track

Comcastic Island Video: Jet Ski

Comcastic Island Video: Jet Pack

Comcastic Island Video: Parachute

Comcastic Island Video: Soda Fountain

Comcastic Island Video: Entertainment Complex

OTOi helps Comcast Launch "Comcastic Island" in Second Life

Yesterday, Comcast announced the opening of Comcastic Island in Second Life, officially becoming the first major North American communications company to establish a presence in a virtual world environment.  Comcast, a client of OTOi, started planning a Second Life initiative at the end of last year.  OTOi developed the strategy and outsourced the build to Million's of Us.  There was a concerted effort  to not do anything overtly marketing.  Instead, efforts were focused on creating value for the overall Second Life Community by developing a massive entertainment venue where in-world residents may go to play and have fun. 

Comcastic Island, which may be accessed by typing in the Keyword "Comcast" within Second Life's World Map search bar or by visiting the following SURL: http://slurl.com/secondlife/Comcast/128/128/0, contains a futuristic race track, jest ski course, jet pack course (where the jet packs may be acquired for free and used by residents as transportation  anywhere within Second Life), parachuting, an entertainment complex, cafe, and a secret lab (which you are going to have to try to find on your own).

This is the first of many initiatives planned by Comcast within Second Life.  Ultimately, this project will help inform them on how to engage with individuals in this and other up and coming virtual worlds (see Dr. Bardzell's post titled "Tourist vs. Resident Research").  This learning is vital for Comcast has they continue to transform themselves into one of the worlds leading entertainment companies.

Additional articles and posts about this launch may be found below:

Press:

Forbes.com
http://www.forbes.com/feeds/ap/2007/06/14/ap3822528.html

MediaPost
http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&art_aid=6239

Multichannel News
http://www.multichannel.com/article/CA6452096.html

GameDaily BIZ
http://biz.gamedaily.com/industry/news/?id=16508

 
Blog Posts:

3pointd
http://www.3pointd.com/20070605/comcast-parachutes-into-second-life/

MOU blog
http://www.millionsofus.com/blog/

SL Universe
http://www.sluniverse.com/pics/Default.aspx?Name=Kumi%20Kuhr

Blog Spot
http://slambling.blogspot.com/2007/06/comcast.html

ScottSecondLife
http://scottsecondlife.blogspot.com/2007/06/enter-comcastic-island.html

MindBlizzard
http://blog.mindblizzard.com/2007/06/comcast-plugged-in-sl.html

RipTen
http://www.ripten.com/2007/06/15/current-life-got-you-down-comcast-has-the-answer

mySecondLife.it (Italians are into it)
http://www.mysecondlife.it/comcast-apre-un-parco-a-tema/20070615.html

Slandreamedia (the French too, dammit)
http://slandreamedia.wordpress.com/2007/06/06/un-fai-dans-second-life/

Virtual Worlds News
http://www.virtualworldsnews.com/2007/06/whos_new_to_sec.html


Jeremi Karnell-President, One to One Interactive

Dissecting Numa Numa | A Critical Analysis of Viral Video Content

Dissectingnuma_2

On April 26th, 2007 I had the pleasure of presenting along side with Dr. Jeffery Bardzel (PH.D. Assistant Professor of HCI/Design and new media at the School of Informatics in Indiana University) and Dr. Carl Marci (Chief Science officer Innerscope Research) One to One's first MITX digital marketing series event titled "Dissecting Numa Numa | A Critical Analysis of Viral Video Content". 

Our presentation peeled away the layers of the now world famous Numa Numa video footage, to help uncover the underpinnings of a successful word-of-mouth execution.   The session specifically explored the footage's origins, aesthetics, cultural references, neurological engagement metrics, and overall buzz metrics to help identify if there is a specific signature to architecting content that is best suited for viral distribution.

You may download a PDF of the presentation here or by clicking on the picture above.

Link here to read a rather thorough write up on the event by Cesar Brea, Global Practice Leader in Monitor Group's Marketspace Advisory Unit.

Note: Special thanks goes to John Paolillo, Ph.D. and Jefferey Bardzel, Ph.D. and the Indiana University School of Informatics for their initial work that made up a good portion of this presentation titled "Humor, Multimedia, and the Internet: The “Numa Numa” Phenomenon".

Jeremi Karnell-President, One to One Interactive

Five Corporate Blogging Success Factors

Picture_1Dr Walter Carl, the students in his Advanced Organizational Communication class (Spring 2006) at Northeastern University and John Cass and his colleagues at Backbone Media, recently published a research paper that seeks to uncover reasons, conditions, and factors that make a corporate blog successful. 

The research team interviewed twenty corporate bloggers from companies of varied size and industry, and asked each blogger a series of standardized questions.   After careful review, the research team identified five factors for a blog's success:
1. Culture
2. Transparency
3. Time
4. Dialogue
5. Entertaining Writing Style and Personalization

Notable Technology Marketers on MySpace

Below represents three major technology brands that are using social network site MySpace.com to promote their brand and/or products via their own MySpace page.


Cingular_logo

Company: Cingular

URL: http://www.myspace.com/cingularsounds

Cingular


Dell_logo

Company: Dell

URL: http://www.myspace.com/dellditty

Dell


Motorola_logo

Company: Motorola

URL: http://www.myspace.com/motoq

Motorola_1

Blogs, Podcast, & RSS Advertising on the Rise

According to the Center for Media Research and the PQ Media's Alternative Media Research Series, ad spending withing blogs, podcasts and RSS feeds grew to $20.4 million by the end or 2005, a 198.4% increase over the 2004 level. Spending on blog, podcast and RSS advertising is projected to climb another 144.9% in 2006 to $49.8 million.

The executive summary of the report goes on to highlight the following key findings:

  • User-generated media remains primarily national in scope with 98.1%, or $20.0 million, of all advertising spending coming from the broader market in 2005
  • Advertising networks and click-throughs are the largest ad insertion methods, generating $8.0 million and $7.8 million, respectively
  • Blog advertising accounted for 81.4%, or $16.6 million, of total spending on user-generated online media in 2005, but blog ads will comprise only 39.7%, or $300.4 million, of overall spending in 2010
  • Podcast advertising totaled only $3.1 million in 2005, but is projected to reach $327.0 million in 2010, when it will account for 43.2% of all user-generated media advertising
  • Spending on RSS (Really Simple Syndication) advertising totaled $650,000 in 2005 and will grow to $129.6 million in 2010
  • Total spending on user-generated online media is forecast to grow at a compound annual rate of 106.1% from 2005 to 2010, reaching $757.0 million in 2010
  • Technology was the largest single category at $4.0 million in 2005, due primarily to the technology-savvy early adopters of user-generated media
  • Auto was the second largest marketing category, generating $3.9 million in 2005, as car manufacturers utilized user-generated media to market their higher-end models to the "influential" demographic
  • The media industry spent $3.2 million to advertise in user-generated media in 2005, as the industry tried to capitalize on its advanced knowledge of the consumer shift away from traditional media

Top drivers of the above trend include continued media fragmentation, perceived ineffectiveness of traditional advertising, and the desire to more effectively reach the 18-34 year old market.

Consumer Generated Media Asset for McDonalds

Logo_macdonald What ever happened to the old catchy McDonald Jingles???  You know the ones I am talking about:

"Big Mac, Fillet of Fish, Quarter Pounder, French Fries, Icy Coke, Thick Shake......yada yada yada". 

Today, most of the TV commercials for the Golden Arches fall pathetically short of anything with real urban flare, humor, and/or word of mouth worthiness.  However, all is not lost.  McDonald marketing executives and their supporting agencies should take a serious look at this "lil" nugget (pardon the pun) found on YouTube.  The below video is an excellent example of brand endorsing consumer-generated media and open-source marketing.  If I where in their shoes, I would be posting this on McDonald websites, streaming it within ad banners, and placing it within their broadcast media rotation. 

Jeremi Karnell-President, One to One Interactive

Web 2.0: Engaging the Long Tail (Event Notes)

Mitx1a_1  On March 14th, Massachusetts Innovation & Technology Exchange (MITX) and One to One Interactive hosted the first (sold-out) of four events in the new MITX Digital Marketing Track titled, “Web 2.0: Engaging the Long Tail.”  The panel focused on the next generation of on-line services generally referred to as Web 2.0 (e.g., Social Networks, Blogs, Podcasts, Tags, Wikis, Social Bookmarks, etc.) , how companies and consumers are adopting these new technologies, what is the real business impact, and what are the implications to future marketing and communications efforts.

The panel was moderated by Henry Jenkins, Director of MIT’s Comparative Media Studies Program and included participation by:

Henry kicked the panel off by providing definitions of “Web 2.0” and “The Long Tail”. 

He then asked the panelists to introduce themselves and to share some initial brief thoughts about Web 2.0 and its impact.

Jack Barrette kicked things off by stating “Web 2.0 is a broad category, encompassing dozens of user engagements from photosharing to machinima to blogs. At base, they are all: Online content created, circulated, shared and used by consumers; often informed by relevant experience; typically archived for access by others”. 

Adam Cutler shared the following initial thoughts:  In our (IBM) opinion, people as computing power is the single most important aspect to what Web 2.0 really is at its essence.   In other words, when you have many individuals and/or groups working on solving many little problems 24/7, innovations come on a daily basis. As these incremental innovations are adopted, mutated and re-released into the wild there are regular quantum leaps forward every two to six months when the smaller pieces are loosely joined in a novel way. One just has to look to Google Maps, Ajax (as a concept) or Flickr to see evidence of this.  The net of this is that there isn’t a corporation, entity or individual that has enough money or offshoring capability to compete with that kind of horsepower. From a business perspective, the first companies to recognize and embrace this will vault so far ahead of their competition, the rest of the field will have no choice but to follow.

Jim Nail finished the set of introductions by stating “The important thing about Web 2.0 is the change in consumer behavior toward 1) creating more content and 2) engaging with each other 3) mashing up mainstream media content with their own or other consumer-generated content, with little regard for the source. The reason it is happening now is new technologies that are enablers, but we shouldn’t get hung up on the technologies, because they will change; I’ve heard the argument that MySpace, Gather.com, etc are already subsuming/replacing blogs as the center of gravity. No doubt something else will come along in a few years. But the change in consumer behavior from passive recipient of whatever the Mass Media/Marketing Industrial Complex dishes out is an inexorable change.”

One of the first questions Henry posed to the panel was:

“What happens to brands in the era of Web 2.0 and the Long Tail?”

Mitx1_1 Jim Nail responded by stating brands will evolve and the most important dimension of a brand will be how they relate to their consumers. “Think of it this way: Originally, the key dimension of a brand was a differentiating feature: Ivory soap being 99.44% pure. Then it became a differentiating benefit: Winston tastes good like a cigarette should. Then it was image: Just do it! In the future it will be brands that listen and respond to their consumers’/communities’ feedback.”

Adam Cutler initially disagreed with Nail’s statement by asserting that "brands will die" in favor of user experience.  This kicked off a lengthy (probably too lengthy) debate.  I fell in Nail’s camp regarding the notion that the successful brands in the future will be those that listen and take part in a one-to-one dialogue with their prospects and customers.  I went on to assert that social computing will begin to even the playing field in regards to marketing.  Brands will no longer be able to hide behind large advertising campaigns as a proxy to mask sub-standard product or services.  Furthermore, small entrepreneurial start-ups who leverage communities of interest from the very beginning and create a superior product/service will benefit with quicker innovation, more rapid product/service adoption, and less capital expense to drive awareness as it leverages word-of-mouth communications (Skype is a good example of this).   In the end, I agree with what Adam acknowledged - that as people are able to track down a broader range of information and tap the community's collective wisdom about products, they will be less reliant on the traditional notion of brand (reputation and/or aura) and more interested in the experience.  In this view, we all were of one mind that the activity of branding is on the cusp of a major shift.  A quote from Jack Barrette’s nicely wrapped up this section of the discussion: “Join the conversation or get talked about.”

Jenkins went on to ask:

“Which companies (other than the ones represented on this panel) seem to "get" Web 2.0? What do you see as the best practices which are emerging from these companies?”

Mitx5_1 The panel collectively highlighted the following companies as early adopters of social computing (reprinted from audience member Stephanie Rogers’ blog, CultureJunkie):

  • Intuit 's Product Manager blogs. Companies are still considered experts on their products, and who better to address product development news, issues, questions and concerns than the developers themselves.

  • Lego's consumer innovation council, where active members of online Lego enthusiast networks were tapped for special product brainstorming and development conversations.

  • Maytag's Man Caves. There's a burgeoning population of men outfitting their basements and garages with all the trappings of manhood - plasma screen tvs, high end audio systems, pool tables, and wet bars - and blogging about it! A popular item in the caves is a Maytag soda fountain filled with beer. So Maytag provides high res images and sneak peaks of new models for these fans to post on their own sites and help spread the word.

Regarding emerging best practices, I used a recent client example at One to One Interactive where we focused on strategic research to help prioritize Web 2.0 initiatives.  This included:

  1. Using firms like Cymfony or Nielsen Buzz Metrics to identify who is speaking about your product or service online.

    1. Includes identifying which blogs, podcasts, online discussion boards, online communities, and portals that are sought out by consumers to reach your product/service

  2. Identifying and flagging key issues within those online conversations

  3. Prioritizing and executing key word-of-mouth programs to take part in the conversation.  These may include:

    1. Word of Mouth Evangelism Programs to make it easier for brand evangelists to tell their friends about your product/service.

    2. Online Community Development

    3. Advocacy/Outreach programs such as Blogger Relation Days.

    4. Word-Of-Mouth Paid Search Program to help promote corporate blogging efforts and to promote related communities, blogs, podcasts, etc.

    5. Co-creation and Information sharing program.  Letting customers behind the curtain and give them first access to information/content.  Allow them to provide feedback on product/service innovation and marketing strategies.

Mitx2_1 Following this question the Panel was opened to the audience for Q & A.  Notable queries included:

  • How does the fact that a majority of individuals are not participating in developing blogs, participating in social networks, or posting to online discussion groups impact a corporation’s social computing strategy?

    • The panelists all agreed that this observation was important to note.  Frankly, there are only so many Mavens and Connectors in the general population.  This really calls into consideration the need to conduct the necessary research to identify the real population of active participants to engage in online dialogues.  It also underlies the importance of understanding how average/non-participating consumers find and trust the information they are reading from citizen publishers or via word-of-mouth.

  • Who is responsible for setting a Web 2.0 agenda within an enterprise?  Are there any examples of how information derived from social computing efforts is captured, distributed, and taken into serious consideration so that real change may occur?

    • None of the panelists were able to point to any single method.  It varies drastically by industry and by the tactics used to garner feedback or promote dialogue.  I stated that this question fundamentally needs to be answered by the CMO.  They are in the best position to determine what strategies to deploy and to effect corporate policy in regards to distribution and use of the intelligence provided by such efforts.

All in all, I feel the panel was an undeniable success.  MITX and One to One Interactive did an excellent job identifying a timely topic and attracting some of the industries top minds to engage in thoughtful and intelligent debate.  Stay tuned for the second panel in this series that will focus on IPTV, Broadband Entertainment, and the future of Television.

Jeremi Karnell-President, One to One Interactive

Bloggers Impact on SEO

Last July, I had posed a question to some industry peers via AdRant's SoFlow community and via my other blog, KarnellKnowledge, regarding how the rise of consumer generated media would impact enterprise natural and paid search efforts. 

This week, One to One Interactive had the opportunity to explore this issue first hand via a new business opportunity with a media company that produces and distributes a weekly TV show, monthly magazines, monthly book club, and subscription based web sites.  The pitch focused on highlighting my firm's natural and paid search services. 

To begin, we provided some initial research and analysis associated with the prospect's current web site.  One of the data points we looked at in the SEO analysis is Link Popularity.  This metric is important, as major search engines use it in their ranking algorithims.  In essence, the more sites that link to your site, the more of an authority you are, and consequently should be higher in natural search results than others with less authority.

In this particular analysis, we categorized the types of sites that were linking to the media company site.  The two categories established were Blogs vs. Other (media, news, affiliates, partners, etc).  Detailed results are below:

Lp_2

Link_blogvs_1

Cat_1

As the data show, 72% of the sites listed within the first three results pages of Google, Yahoo! and MSN Search as linking to this particular prospect's site were Blogs.  In addition to the above analysis, we utilized Intelliseek's Blogpulse tool to identify how many times the prospect's brand was mentioned in the last two months within the blogsphere. The results came back as zero.

In this situation, developing a blog strategy was critical to helping this media company's SEO efforts.  Some of our recommendations included:

  • Develop an official blog/RSS feed and become part of the online conversation stream
  • Develop a Blogger Relation's Program
    • Blogger Days at the TV Studio
    • Free Magazine & Web Site Subscriptions to Tier 1 Bloggers.   Allow for free content syndication in return for ongoing trackback links.
  • Re-distribute the Television content via a video podcast

The above illustration is just one example in how consumer generated media is impacting traditional digital marketing strategies.  If you are currently considering a SEO program, make sure that this view point is taken into consideration.

Jeremi Karnell-President, One to One Interactive

Monitoring your Online Reputation

Economist_1 The most recent findings from the Pew Internet & American Life tracking surveys and comScore Media Metrix estimates 60 million American adults are using search engines on a typical day.  Furthermore, they report in two surveys of American adults conducted between January 13 and March 21 that involved 2,871 Internet users, that 9% of Internet users now say they have created blogs and 25% of Internet users say they read blogs.  Another way to render these numbers is to note that 6% of the entire U.S. adult population (Internet users and non-users alike) have created blogs. That’s one out of every 20 people. And 16% of all U.S. adults (or one in six people) are blog readers which is approximately 20% of the size of the newspaper-reading population. 

Reporters, consumers, clients, investors and employees are learning about your organization every day when they search the Internet. Tracking, measuring and managing your company's online reputation (or your competitor's) is becoming increasingly important.  Your company's reputation is its most important asset, not being immediately aware of a negative or erroneous article, blog post or forum comments can begin to quickly and significantly errode that asset.  One nasty rumor that circulates freely on the Internet can have a lasting and damaging effect on your company's reputation, image, brands and public relations efforts. An article entitled "The blog in the corporate machine", published on February 9th, 2006 in The Economist, states:

The spread of “social media” across the internet—such as online discussion groups, e-mailing lists and blogs—has brought forth a new breed of brand assassin, who can materialise from nowhere and savage a firm's reputation. Often the assault is warranted; sometimes it is not. But accuracy is not necessarily the issue. One of the main reasons that executives find bloggers so very challenging is because, unlike other “stakeholders”, they rarely belong to well-organised groups. That makes them harder to identify, appease and control.

Monitoring thousands of news sites, millions of Web logs (blogs), message boards and user groups can be a daunting and time consuming task, however today's content discovery and  mining technologies can help your company track, react to and counteract damaging rumors and issues that exist and thrive in blogs and elswhere the Internet. But doing so requires a commitment that stretches from the CSR department to the executive suite.

Corporate marketing and PR departments must begin to augment their current interactive strategies with a Consumer Generated Media (CGM) strategy that focuses on anticipation, prevention, management and education.

Cgm_4

One to One Interactive

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