NeuroMarketing - New Tools For Engaging Customers

Below is a post that was originally published on Steve Furman's Expedient Means Blog. I am re-publishing with Steve's permission here.   He attended a Forrester Marketing Forum session I spoke at on April 8th titled "Marketing's New Imperative for Success: Engagement".  Steve did a fantastic job covering a number of  presentation that were given over three days in Los Angeles.  Enjoy!



Fast forward to some time in the future. The marketing game has completely changed, having evolved beyond test and control, research, etc. Imagine you can understand how your customers react to your products. By react I mean physical responses such as eye movements, heart rate, breathing pace, galvanic skin response and body language. You can map these responses to human emotions and cognitive thinking styles. Next you capture how your customers form relationships with your products (abstract, concrete) and how their social preferences interplay with and drive consideration. But wait there’s more. Throw ideolgical values (taste, morals) into the calculus and you will be able to mold a product that satisfies all basic human pleasures and by definition is the most desireable item on the market. You are are flying, and instantly promoted.

Science fiction? Is it even possible? It is possible, and the technology is available now. Welcome to Part III in my weblog series from the Forrester Marketing Forum 2008 (Los Angeles, April 7-9). The Forum’s theme was customer engagement. In this installment I make an attempt to summarize and connect four separate presentations (two breakouts and two keynotes), that starts to show marketers how to create more engaging online experiences by making them more pleasurable and deisrable.

At the heart of this task is a new type of practice called NeuroMarketing. It’s in very early days, having been largely confined to labs using expensive equipment that was uncomfortable for the subjects. As with any technology, it’s getting smaller and cheaper. There is only so far marketers can go with our current practices. In my view it’s critical to employ new tools that can measure human response and desire. Let’s get started.

First - The Four Pleasures Framework by Patrick Jordan. Mr. Jordan is a design, marketing and brand strategist and holds a PhD in psychology. He has worked with major brands to create campaigns and products using his pleasures framework.

The objective is to help people feel good about your product, your brand/company and about themselves. The four pleasures are:

  1. Physio - Physiological, the body and its senses
  2. Psycho - Psychological, the mind, emotions, cognition and interests
  3. Socio - Relationships, social connections in the abstract and concrete
  4. Ideo - Ideological, the values, taste and morals

During his talk Mr. Jordan cited real-life examples for each of the pleasures. To illustrate physio, he spoke about how the car maker Fiat has an entire lab and team devoted to only three parts of a car. The steering wheel, gear shift and inside door handles. Through research and observation, Fiat discovered that these were the first three things a customer actually touched when in a car showroom. The salesman would usually open the door, the customer would step in, put her hands on the wheel, then on the gear shift. When she wanted to exit she would have to touch the door handle. If the designers could elevate the sensory experience of these physical parts to one of pleasure, product consideratin is off to a flying start.

He provided examples for each pleasure, but I won’t go into them here. For those explorers that want to give it a try, he offered this brief summary.

  • Create robust personas
  • Conduct indepth ethnographic research
  • Immerse yourself in your customers
  • Look at what’s going on in the media

Second - Amplifying Engagement: Measuring Customer’s Emotional Reaction to an Experience, was given by Jeremi Karnell, President, One-to-One Interactive. His company(s) are working in the NeuroMarketing space, and he defines it this way.

NeuroMarketing is a new field of marketing that studies consumers sensorimotor, cognitive, and affective response to marketing stimuli.

He discussed what he calls the mind-body nexus of engagement, consisting of perception, attention, brain function and behavior. His firm developed the Quantemo Engagement Index, a scientific approach to measuring a target audience’s emotional reactions to digital media. In short, they put sensors on subjects (simple things like bands, nothing sticks to the skin) show them web sites, ads, emails, then report on heart rate, galvanic skin response and breathing. The sensors can also detect eye tracking and body movement. Are the subjects leaning in (interested), or sitting back (bored). These measurements are graphed and presented alongside the usability testing video and reports to give designers more data points to validate or refine designs or marketing messages. Can be employed against your competitors sites as well.

Third - Creating Personas that Support Engagement was given jointly by Neil Clemmons of Critical Mass and Mike Madaio from QVC. I won’t go into defining personas or how to use them in this post. You can easily find that through a simple search. The value in this talk was how Critical Mass extended the Forrester useful, usable, desireable usability model by adding sustainable and social to the persona matrix.

I have been doing a lot of thinking along these lines lately, and this really made it clear. The more offline experiences migrate to the online world, the more tools designers and marketers will need to be effective. The rapid growth of social computing is being accelerated by technology advances. This will require new ways to think about how to create online experiences that will keep up. Expanding the persona/user-centered design paradigm is a natural next step. Mastering these techniques will be critical to engaging users in your online properties.

Fourth - Designing for Engagement by Forrester Principal Analyst, Kerry Bodine. Her talk orbited around desirability. She didn’t offer a textbook definition, but instead quoted Supreme Court Justice Potter Stewart’s opinion in Jacobellis v. Ohio (1964) as he attempted to define obscenity.

I shall not attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it…

I know it when I see it. Clearly desirability is a subjective call and as unique as humans. But like so many other things the mind processes, it’s real. That’s why NeuroMarketing is going to be important. It pulls the subjective, which is very difficult for marketers to deal with, into focus using something more concrete than a gut feeling.

Kerry Bodine - Photo: Steve A. Furman

Ms. Bodine showed the standard usability strata Forrester has been promoting for years, and suggested it should look more like a point to point map, increasing the role desirability should play when designing. This is a subtle change, but one that challenges designers and web architects to think about desirability along side the other dimensions at the outset, vs. something to aspire to after launch. Makes more sense.

I would love to see Forrester refine, actually update, their persona framework to address the rise in social computing and match what they have done with this change. Since 2002, I have worked with Cooper to create the personas we use today. Their persona philosophy and methodology was a natural fit with how we think about segmentation.

Ms. Bodine used a number of personal and observed examples of desirable experiences. One as mundane as ordering room service in a hotel. Her summary and advice to marketers was as follows.

  • Learn to recognize desirability when you see it
  • Give desirability the recognition it deserves
  • Find a way to create desirable experiences

My take on what it means

Online marketers (DM guys and product managers) need to get much closer to interactive design than they are today. The pure plays are way ahead of the analog legacy firms (less baggage). Traditional direct marketers have the luxury of creating dozens (sometimes hundreds) of test cells and corresponding creatives. But they do this, for the most part, not so much through observing human responses, but by mechanical test and control (trial and error). I’m not suggesting that this is not a valid science, but it leaves out the human emotional reactions that are hallmark to the web’s interactivity.

Online testing tools available to raise interactive marketing practice to DM levels are getting better, but most firms don’t have the understanding, budget, expertise or technology infrastructure to acquire, implement and use them. They cannot support a network of sites or instances of sites or even regions on pages necessary to conduct robust DM-like testing. Don’t get me wrong, some firms are doing this well, but they are the exception. In my company we had at one time over 14,000 direct marketing test cells for one product! Nothing even close to that online.

I know it’s counterintuitive, but the online channel in most companies is fairly static because of tracking challenges, staff support, lack of a content management system and the reality of having to integrate with back end databases and systems real time. Content management suites like Interwoven, are helping, but they are big enterprise solutions. Could there be an Interwoven Lite market out there?

NeuroMarketing, is real today and could be baked into the normal project plan without extending the time line or breaking the budget. It can give the online marketer a new and powerful tool that doesn’t result in an extra large IT project.

What do you tell your CMO when asked to explain desirability? “I know it when I see it” is probably not going to do it. Use the mind. Neurons tell the truth.

In Summary

  • Create personas now. If you already have them be sure they are up to date.
  • Get buy in on personas from your DM marketers and Product Managers.
  • Bring them into the design and development process early and keep them there through the validation cycles.
  • Integrate NeuroMarketing techniques in your usability testing plan.

Read my other Forrester Marketing Forum 2008 posts here for Part I and here for Part II.

Business Week mentions One to One Interactive in Neuromarketing Article

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Business Week published an article today regarding Neuromarketing in their Technology Section titled "What you Really Want to Buy". Although the most of the article is rather light (as is most things coming from traditional reporters covering subject matter they don't have a clue about), it does reference Roger Dooley (blog's neuormarketingscience.com), Emsense (Quantemo competitior), and Jeff Bardzell Ph.D. (IU School of Informatics/Quantemo/T=Zero). All of those above individuals and groups are who we are working with to launch the nations first Neuromarketing Association.

Updated Definition of Neuromarketing on Wikipedia

Neuromarketing Late last week I announced that I intended to partially update the definition of Neuromarketing in Wikipedia. Just a couple of minutes ago, I finally made my edits to Wikipedia and I have decided to post about it in order to detail the change and allow for comments, feedback, suggestions, etc.

The old definition
, which I found dated and too narrowly focused on cognitive based research methods, was:

"Neuromarketing is a new field of marketing which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI), and Electroencephalography (EEG) to study the brain's responses to marketing stimuli. Researchers use the fMRI to measure changes in activity in parts of the brain, or EEG to measure activity in specific regional spectra of the brain response, to learn why consumers make the decisions they do, and what part of the brain is telling them to do it."

The new definition, that I published today I believe represents a broader array of research methods deployed in Neuromarketing today. It reads:

"Neuromarketing is a new field of marketing that studies consumers sensorimotor, cognitive, and affective response to marketing stimuli. Researchers use technologies such as functional Magnetic Resonance Imaging (fMRI) to measure changes in activity in parts of the brain, Electroencephalography (EEG) to measure activity in specific regional spectra of the brain response, and/or sensors to measure changes in ones physiological state (Heart Rate, Respiratory Rate, Galvanic Skin Response) to learn why consumers make the decisions they do, and what part of the brain is telling them to do it."

There is no doubt that this will continue to evolve as the industry does. In fact One to One Interactive's OTOinsights division is currently working with other leading Neuromarketing research firms in the United States to establish the country's first Neuromarketing Association. I imagine that such effort will yield an even broader and more robust definition of this emerging industry.

Neuromarketing Defined

Neuromarketing_7 Below is a partial definition of Neuromarketing that I plan to use to update the current Wikipedia page dedicated to the subject  (which I feel is a bit dated and too narrowly focused):



Neuromarketing is a new field of research which uses medical technologies and scientific method to study consumers sensorimotor, cognitive, and affective response to marketing stimuli.


Thoughts, feedback, edits?


Jeremi Karnell-President, One to One Interactive

Sociometrics

MIT Media Lab Professor Sandy Pentland discusses his efforts  using voice analysis and human physiology to develop metrics  associated with our body language to provide greater understanding of human interaction.

OTOinsight's t=Zero group to lead Game Expereince Research Workshop at CHI 2008 in Florence, Italy

Gaming

Yesterday, OTOinsight's t=Zero was informed that it's  paper titled "Making Player Engagement Visible: A Multimodal Strategy for Game Experience Research" was accepted for presentation at the 2008 CHI Conference in Florence, Italy (April 5th-10th).

The workshop that t=Zero will lead will focus on  the relationships among neurological, physiological and cognitive assessments of engagement in ongoing and short duration gaming experiences. It is a centerpiece of an iterative strategy toward understanding and modeling relationships among different engagement measures. The research will lead to design proposals for model-based assessments of engagement calibrated to individuals’ responses. 

You may download and read our entire research proposal here: Making Player Engagement Visible: A Multimodal Strategy for Game Experience Research

One to One Interactive Set to Bow New Neuromarketing Research Division: OTOinsights

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Today, One to One Interactive announced the formation of its new neuromarketing division called OTOinsights.   In the next month, this blog will begin to take on additional duties to support this new division and to assist in disseminating the various research that is scheduled to be published over the course of the next year.  In the mean time, enjoy the below official announcement and do not hesitate to comment or e-mail us with any inquiries.



One to One Interactive Announces the Launch of OTOinsights

New Research Unit to Provide Quantifiable Insights into Consumer Brand Engagement 

Boston, MA, November 12, 2007 – One to One Interactive, a leading digital marketing holding company, announced today the launch of its new media research company OTOinsights. This business unit will focus on the emerging discipline of neuromarketing and will offer a collection of both primary and secondary research to brands, agencies, and publishers. Initial OTOinsights products include: Quantemo, a neuromarketing research lab; t=zero, a secondary research offering that provides clients with timely critical analysis and insights about emerging digital platforms; and RedOktober, a trend-spotting service. The birth of the OTOinsights business unit began earlier this year with One to One’s acquisition of the Quantemo neuromarketing research lab. Quantemo offers a scientific approach to measuring a target audience’s emotional reactions to digital media via five modalities including:
1.)    Physiological stress through the measurement of heart rate, respiratory rate, and galvanic skin response,
2.)    Neurological focus by measuring EEG traces,
3.)    Behavioral via eye/mouse tracking technologies and digital video recordings of research participants,
4.)    Emotional through facial recognition software, and
5.)    Interrogative via traditional survey research methods.
Data collected is correlated on a second by second basis and assessed depending on the type of study performed. Quantemo currently offers usability testing and media effectiveness research. 

The second core product offered by OTOinsights, t=zero, is a collection of findings gathered through an ongoing partnership with researchers at the Indiana University School of Informatics. The team of researchers, which is led by Shaowen Bardzell, Ph.D. and Jeffrey Bardzell, PH.D., specializes in cultural computing in computer-mediated social spaces such as video games massively multiplayer virtual worlds and social networks. Current t=zero research projects are focused on affective interaction with internet videos, “serious games” for marketing, user engagement with in-game advertising, and successful disaggregated media applications on social networking sites.

“This is one of the first significant collaborations between the private sector and academia to publish a body of work that will break new ground in measuring engagement across several emerging media channels,” said Shaowen Bardzell, Ph.D.. “The commitment that One to One Interactive and their OTOinsights division to academic critical thinking and scientific method will no doubt play a significant role in their contribution to the burgeoning field of neuromarketing.”

A third OTOinsights offering, RedOktober, is geared to keep One to One employees, clients, and prospective clients, current with trends in new media. The service will offer up-to-date information about how trends are changing consumer expectations, and will reveal related business and marketing opportunities.

“The introduction of OTOinsights is exciting for our company, as it rounds out our vision to provide brands, agencies and publishers with truly quantifiable, scientific data to help measure engagement,” said Jeremi Karnell president and co-founder of One to One Interactive, “OTOinsights’ innovative research techniques will deliver much needed insights into human emotional response to digital media and will provide the strategies and subsequent tools needed to optimize one-to-one dialogues with consumers.”

Jeremi Karnell-President, One to One Interactive

One to One's Quantemo NeuroMarketing Lab Unveils New Data Vizualization Layer

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Above is an early look at a new data visualization layer that One to One's Quantemo NeuroMarketing Lab plans to bring to market.  The interface highlights the 5 primary research modalities that Quantemo offers its clients to help measure media engagement:

  • Physiological Responses

Heart Rate, Respiratory Rate, and Galvanic Skin Response traces are processed via a proprietary algorithm that establishes a single measure of stress associated with digital media research

  • Neurological Responses

EEG waves are captured and processed through algorithms that indicate if the research participant has a singular focus, multi-focus, or no focus on a second by second basis.

  • Interactive Responses

Eye movement and mouse movement/clicks are tracked via specialized infrared sensors.  Gaze tracking videos, heatmaps, and click maps provide vital information ergarding how research subjects scan and interact with on screen elements.

  • Facial Recognition

Video cameras capture the facial expressions and body language of research subjects.  Software calculates expressions based on facial points like lip curvature, eyebrow position, and cheek contraction to determine a rang of emotions from happy to disgust with 85% accuracy.

  • Traditional Survey Methods

Additional feedback is afforded to research participants via traditional quantitative/qualitative survey methods.  These responses are cross-correlated with physiological, neurological, interactive, and facial expression data to provide a cohesive, point-by-point depicition of user engagement.

The dashboard is branded SiteQUANT to represent Quatemo's usability offering.  There are plans for an additional dashboard  branded MediaQUANT that will represent media effectiveness research efforts.  Stay tuned!

Jeremi Karnell-President, One to One Interactiv

One to One Launches New Quantemo Website

Quantemo

One to One Interactive has recently launched an updated Quantemo.com website to support customer education and marketing regarding its most recent acquisition.  Quantemo is OTOi's NeuroMarketing Research Lab that offers a scientific approach to measuring a target audience’s emotional reactions to digital media (web sites, online advertising, streaming video, virtual worlds, etc.).  One to One  announced its purchase of Quantemo on April 17th, 2007.

Dissecting Numa Numa | A Critical Analysis of Viral Video Content

Dissectingnuma_2

On April 26th, 2007 I had the pleasure of presenting along side with Dr. Jeffery Bardzel (PH.D. Assistant Professor of HCI/Design and new media at the School of Informatics in Indiana University) and Dr. Carl Marci (Chief Science officer Innerscope Research) One to One's first MITX digital marketing series event titled "Dissecting Numa Numa | A Critical Analysis of Viral Video Content". 

Our presentation peeled away the layers of the now world famous Numa Numa video footage, to help uncover the underpinnings of a successful word-of-mouth execution.   The session specifically explored the footage's origins, aesthetics, cultural references, neurological engagement metrics, and overall buzz metrics to help identify if there is a specific signature to architecting content that is best suited for viral distribution.

You may download a PDF of the presentation here or by clicking on the picture above.

Link here to read a rather thorough write up on the event by Cesar Brea, Global Practice Leader in Monitor Group's Marketspace Advisory Unit.

Note: Special thanks goes to John Paolillo, Ph.D. and Jefferey Bardzel, Ph.D. and the Indiana University School of Informatics for their initial work that made up a good portion of this presentation titled "Humor, Multimedia, and the Internet: The “Numa Numa” Phenomenon".

Jeremi Karnell-President, One to One Interactive

One to One Interactive

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