OTOlabs sets Industry "abuzz" with Branded Desktop Application, Widget, and Mobile Innovations

One to One Interactive's OTOlabs group has seen an enormous amount of industry attention based on its Branded Desktop Application, Widget, and Mobile innovations:

Forrester Research "What Travel Sellers Should Know About Desktop Widgets"


Below is both a research report and presentation given by Forrester Research that details how the travel industry is utilizing Branded Desktop Applications to engage their customers.  OTOlab's Vail Resorts' SnowMate and Hawaiian Airlines' BDA are featured.

Download PDF Version of the report here:

Forrester_travel_report

Download Audio and Presentation version of the report here (Requires WebEx Player):

Forrester_teleconference

Vail Resort's "The Snowfight" Facebook Widget

Snowfight Related to the above analyst report regarding how travel brands are executing successful disaggregated media solutions to engage with their customer, OTOlabs recently launched a new Facebook widget for Vail Resorts called "The Snowfight".  Snowfight works like this - the more it snows at Vail, Beaver Creek, Breckenridge, Keystone and Heavenly ski resorts, the more points you get. The more points you get, the more snow you get. The more snow you get, the more you can pelt your friends.


Fox's Family Guy & Vail Resort Zumobi Rich Mobile App Highlighted by New York Times

Zumobi

The New York Times recently covered the future of the mobile internet in an article titled "Mobile Web: So Close Yet So Far".  In their article they published a picture of Zumobi's mobile user interface that included two tiles that OTOlabs produced on behalf of Fox's Family Guy and Vail Resorts.  OTOlabs is a partner with Zumobi and continues to actively participate in its beta and formal launch program.

OTOlabs Develops Stewie Tile for ZenZui Launch

Microsoft Corp. announced the launch of ZenZui, an independent company with the mission of transforming the way people engage, consume and interact with Web content through a revolutionary mobile user experience and information ecosystem. OTOlabs built one of the first ZenZui content tiles for Twentieth Century Fox Home Entertainment featuring Stewie from Family Guy.

Medium_436163687_3fbedf0729_o

 ZenZui's high-frame rate Zooming User Interface employs up to 36 individual "tiles" that are selected and customized by users to reflect their interests and lifestyle with relevant content, interactive communications and fresh data. From the connected communities of social networks and the immediacy of pop culture to the have-to-know sports and weather info, this modular tile interface lets users sync, surf, and share digital content quickly, easily and in a distinctly new way.

"OTOlabs develops and deploys products that put our clients' brands, like Fox Family Guy, where today's audience lives. ZenZui provides a powerful and unique platform to accomplish that in the mobile space," said Chris Heitmann, executive vice president and general manager for OTOlabs.

Gizmodo has an excellent review and more pictures here.

Don't Underestimate Microsoft

Microsoft_logo An article published in today's MercuryNews.com  titled "Hooked On Google" by Elise Ackerman explores whether or not Microsoft still has a fighting chance in todays changing technology/media landscape.  When compared to the enormous success  the likes of Google has experienced over the last couple years, the picture indeed looks grim.  Ackerman points out in his article:

"Microsoft's page views, an approximation of how long visitors spend at its sites, was down 12 percent in December to 18 billion, according to the research firm. Google's page views were up 90 percent to 13 billion.

Microsoft has steadily lost ground in search, despite developing its own search engine in 2004. As of November, Microsoft's share of Internet searches has fallen to 8 percent. Two years ago, when MSN search was released in beta, Microsoft share's of U.S. searches stood at 14 percent, according to Nielsen//NetRatings.

Microsoft's Internet slide is reflected in its online sales. During the quarter ended Sept. 30, sales for the online business unit were $539 million, down 5 percent in a year. Google, in cruel comparison, reported revenue of $2.69 billion, an increase of 70 percent."

In fairness, Ackerman does offer that despite the above situation Microsoft has had a rather active 2006 by introducing a "slew of online offerings":

"In addition to the widely praised Virtual Earth, an exact 3-D representation of major cities, there were three new search services, a new portal, online video, classified ads, mobile e-mail and social networking. And perhaps most importantly, there was new adCenter software released in May that was supposed to help Microsoft make more money from its online offerings."

However, I think this misses a more important point why Microsoft should not be underestimated. 

Reason 1: They are the only major operating platform that cuts across desktop PCs (Microsoft OS), Mobile Phones/PDAs (Microsoft Mobile), TV (Microsoft iPTV) which both Verizon and Comcast are deploying across their massive Fiber and Coaxial nets, and Game Consoles (Xbox & Xbox 360).

Reason 2: Due to the reach across their installed platform base detailed above, Microsoft is in an enormously unique position to be one of the first companies to have a viable cross channel digital media offering.  From behavioral targeted web, e-mail and search  properties, to instant message, in-game  (via their purchase of Massive Inc. last May), mobile  and interactive TV advertising the folks in Redmond seem to be slowly transforming themselves from a software company to a media company.  Even though it does not exist now, it does not take one to imagine Microsoft's plans for using adCenter as the hub of their emerging cross channel media universe.

Reason 3. One word: PASSPORT.  Microsoft Passport accounts are central repositories for a person's online data and can include personal information such as birthdays and credit card numbers. They can also act as a single key to access many online accounts.

Microsoft uses Passport authentication for its Hotmail e-mail service, MSN Messenger instant messaging service, XBox Live Service, and Mobile Services. Several online retailers, such as eBay, Canon, Expedia and Starbucks, also use Passport authentication. Microsoft estimates there are 200 million active Passport accounts

It does not take a rocket scientist to guess that Microsoft will use this Central Customer Information (CIF) file to help deliver more personalized content/advertising to its opt-in customers as its able to understand their behaviors and activities across digital media platforms.

Its important to note...that I am hardly a fan of Microsoft.  Indeed, I have switched my work computer to the Powerbook just a couple of months ago.  I am a huge fan of the iPod (with exception to their Nazi DRM platform) and also plan to be one of the first to buy an iPhone when it is released.  I also do not proclaim to have a crystal ball that give me any special insight that the points made above will make a lick of difference.  All I am doing is agreeing with Gartner analyst,  Allen Weiner, when he states at the bottom of Ackerman's article: Don't Underestimate Microsoft.

Jeremi Karnell-President, One to One Interactive

 

VCEL - Social Networking via Cell Phone

Vcellvibes VCELL (aka, Virtual Communication Expression and Lifestyle) has developed a social networking service for your mobile phone.  To join, all you need to do is sign up via their website, download a Java application to the phone (20+ phones currently supported), and you're in business.  You can exchange messages, pictures, plan activities, and even leave voicemails using a Java applet on the VCELL site. 

Impulse Buying Goes Mobile

Paypal_logo Paypal has announced it is supporting the use of secured text messages as a payment method for retail purchases.  This will support Internet purchases and is expected to penetrate OTC as a strong competitor in the next 12-18 months.  With a little targeted consumer data, this could lead to either push- or on-demand generation of coupons and promotional information via your phone.  This technology has proved to be very popular in the Far East, where you can walk by a music store, Text Message to a number listed on the store window, receive an instant coupon within moments, then walk in and perform an entire transaction over your phone.  Aram Sinnreich, an analyst with Radar Research, expressed concern that this will increase spontaneous purchasing habits for many people, but I see little difference between this and a credit card, other than the cool novelty of buying via phone.

Check out Paypal's site for a demo of the technology.

Mobile TV Driven by Young Adult and Male Segments

Mobiletv According to a recent study by Telephia, adoption of mobile video and television broadcast has been greatest among the young adult and male segments.  Currently, 1.5% or roughly three million wireless subscribers in the U.S. streamed TV or played video content via their wireless handset.  Of that audience, those age 18-24 have the highest penetration,doubling since the beginning of 2005 (see chart below). Overall, men are more likely to stream TV and play video content on their wireless devices than women, showing a penetration rate of 1.8 percent or more than 3.5 million wireless subscribers during Q4 2005.

Penetration Rates (%) of Mobile TV/Video Activity in the US

Demographic Segment

Q1 2005

Q2 2005

Q3 2005

Q4 2005

All Subscribers

1.4%

1.4%

1.4%

1.5%

Youth Subscribers

1.8%

2.9%

2.9%

3.3%

Male Subscribers

2.2%

1.9%

1.7%

1.8%

Female Subscribers

1.1%

1.0%

1.2%

1.2%

Source: Telephia, Q1 2005-Q4 2005

The report says that VCAST and MobiTV subscribers spend roughly $40 more per month as compared to non-TV subscribers. During Q4 2005, V CAST and MobiTV subscribers spent an average of $94 in total monthly charges in comparison to non-TV subscribers who had an average total monthly spend of $54.

MobileWOOD

Mmssequewebl IdeaMill reports that Aryan Kaganof shot a new (feature length) film, SMS Sugar Man, with eight Sony Ericsson W900i mobile phones. The film is about Sugar Man, a pimp with principles, and has been transferred to 35mm for release to theaters.

Jeremi Karnell-President, One to One Interactive

One to One Interactive

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