Ethnography in Industry: Notes from EPIC2007

EPIC (Ethnographic Praxis in Industry) is, as its name suggests, a conference about the implications and uses of ethnography in industry. I was a little surprised (and pleased) that about 80% of the presenters and participants were from industry, and only about 20% were academics. Intel, Microsoft, and IBM are very well represented here, as are less-than-household names, such as consultants, who are nonetheless doing some fascinating work.

The upshot of this is that the problems were quite grounded in contemporary business practices and problems. A sampling of some of the issues around which ethnography was used to improve understanding include the following:

  • Sales pipeline management (IBM)
  • Mailing out 38,000 individual retirement packages in 7 days (XEROX)
  • Researching and modeling medical care ecosystems (Intel)
  • Implementing computer automation in wastewater plant management (University of Southern Denmark)
  • Teaching ethnographic practices to system engineers to improve their understandings of user needs (Fujitsu, PARC)
  • Improving a real estate firm's direct marketing strategy (Ricoh)

There was an interesting tension that many of the researchers seemed to be facing. On the one hand, their work was being used to help develop models for complex business practices. On the other hand, as ethnographers, they wanted to focus on concrete situations and contexts and the real, flesh-and-blood people within them. From my perspective, one way that this tension got addressed was to work proactively to improve communication between managers (who want the models) and employees, on whom the models are ideally grounded and in any case who will have to live with them once they are developed. Stated more abstractly, the ethnographers seemed to want to make a distinction between managing complex processes (which is seen as good) and implementing rationalist control schemes (which are seen as inhuman and bad).

Another major issue is one of legitimation. How can ethnographers convince managers and marketing leaders to take them seriously? How do they justify their work both intellectually (methods, data, etc.) and also from a business perspective (actually leads to better business processes or products)? Complicating this argument is the perceived conflict between the reductionist, abstract models that managers and marketing professionals want and the rich, individual "thick" and nuanced descriptions that ethnographers value and provide. Another way of saying this is that there is a lot of thinking about how ethnographic research can, should, does, or fails to connect to business cycles, that is, there is a lot of thinking about ways that ethnography can have real business impact.

It may appear from this post that there is an ethnographer versus managers and marketing professionals, good guys versus bad guys rhetoric at the conference; that is not the mood here and is instead a misleading artifact of the way I have tried to boil down the complex dynamics that I am seeing. The managers and marketing professionals are hiring and/or collaborating with the ethnographers, whether they are in-house researchers or consultants. So the managers and marketers, too, seem to want to distinguish between (a) managing complex processes and (b) implementing inhuman rationalist control schemes. In that regard, they and the ethnographers share a common value: the two groups just engage with it at different levels.

--Jeffrey Bardzell, Ph.D., Indiana University

OTOKickball Wins Again!

Team_pic1_2 Charlestown, MA –OTOKickball improved its record to 2-2 last night with a come from behind victory over the Corporate Raiders.  The game started out on a strong note, with Derek booting his first home run of the season.  Brian followed that up with his second homerun of the season, staking OTO to a 2-0 lead.  The Corporate Raiders rallied back and by the end of the fourth inning were up 5-3.  OTO exploded in the 5th inning for 5 runs, including Jay's first homerun of the season.  Then OTO buckled down on defense and kept the Corporate Raiders scoreless for the next two innings and won the game 8-5.  The winning streak is now at two games!

The OTOTrivia team had a respectable night last night, finishing with 93 points. Kudos to Katie for knowing that Portland was the answer to “These two cities have the same name. One is East of the Mississippi, the other West.  Both these cities have the largest population in their State, but are not the state Capitol.”   Good thing we have someone from Oregon in the office!   Derek gets the OTOTrivia Literature award of the night for knowing that “And Then There Were None” was the Agatha Christie novel that the movie “Ten Little Indians” was based on (and was the best selling mystery novel). 

Quotes of the game:

“I pulled three abs on that, three abs I don’t have” – Derek describing his defensive play of the game in the 6th inning where he made an amazing catch to end the inning

“Is that all you got?” - Other Team’s pitcher after Casale lined the kickball right into her chest (which she caught)

“Damn, we look great in these shirts” – Entire Team

OTO Kickball - Game 1

Otokickball_2 Last night marked the debut of the first ever organized OTO athletic team... if by "organized" you mean a group of OTO employees running wildly around a field chasing a big yellow rubber ball.

Before a raucous crowd of five*, an energetic Team OTO jumped to an early 2-0 lead, before giving up 12 runs -- almost all of which were on errors.  Despite a late offensive surge, OTO fell 12-4, a loss which caused season ticket holder Howie The Dog to urinate on the field before walking off in disgust.

After the game, Coach Lodge, sporting a ripped grey hoodie, was quick to praise the hard work and sportsmanship of his team:

"Seriously, how much did these guys drink at the Warren Tavern?  Honestly?  Four, five beers apiece?  It's a wonder they were able to tie their sneakers. And that Lodge kid, 0 for 3 on the day?  He’s heading back to second grade if he keeps that up"

General Manager Jim Casale also sought to put a positive spin on the loss:

"This Silvia kid is killing us out there.  KILLING us."

There were several bright spots during the game:  Pitcher Kitty Kat Obas, who remained on the mound for the entire game, was well on her way to a perfect game - until the second at-bat of the first inning.  Brian “BeerKart” Assmus booted a home run that landed somewhere in Chelsea (No evidence, though, that his kick broke a window in the old AdTools office).  That kid from the Search team finally caught a ball that came his way. And Casale showed poise, athleticism, and the enduring spirit of a true champion, and needs only to learn obscure rules like running back to first if there's someone already on second. “What?  Doesn’t 2B mean you can have 2 people on it? So, 3B means your can’t have 3 people on it?  What type of sport is this?"

Team OTO aims to improve their record to .500 next Tuesday. 

*thanks Yavuz, Howie, Catherine, Katie J and that new guy who lives in the Cave with Brian!

Upcoming One to One Interactive Events

MITX Digital Marketing Series
Machinima: Making Movies in Virtual Reality
02.13.07

Event Type MITX Event
Dates February 13, 2007
Times 8:00am - 10:00am
Location DLA Piper, 33 Arch Street, 26th Floor, Boston
Event Sponsor One to One Interactive
Description

Panelists to Date: Jeffrey Bardzell, PhD, Human-Computer Interaction Design Program, Indiana University School of Informatics

Time Magazine has recognized “You” as Person of the Year; AdWeek has identified “Us” as Agency of the Year.  This dynamic new media landscape blurs the line between the media-literate consumer and the media industry. One important new grass roots media space is “Machinima,” where creators use 3-D videogame or metaverse engines, such as The World of Warcraft, Second Life, and Halo, to create short digital films which spread through viral channels. As we move into 2007 these endeavors will continue to open new avenues for marketers and businesses to connect with their brand ambassadors. This panel will explore the emerging Machinima art form and discuss in detail its potential impact on both the marketing and entertainment industries.

Fees Members: $35.00  Non-Members: $70.00
Registration deadline: 02.12.07
This event is  for all MITX members and non-members.

Click here to register

 

Global Marketing Summit 2007
Marketing as a Science - An Exploration of how Neuroscience is Evolving Marketing Research
02.26.07

Event Type World Trade Group Event
Dates February 26 2007
Times 4:50pm - 5:50pm
Location Grande Dunes Marriott, Myrtle Beach, South Carolina
Speakers Jeremi Karnell, President, One to One Interactive
Dr. Carl Marci, Chief Science Officer, Innerscope Research

Digital Marketing Series: Get a "Second Life": Exploring the 3D World

Click here to register 12.06.06

Event Type MITX Event
Dates December 06, 2006
Times 8:00am - 10:00am
Location Fidelity Investments, 245 Summer Street, Boston
Event Sponsor One to One Interactive
Description

Panelists to Date: Jeffrey Bardzell, PhD, Human-Computer Interaction Design Program, Indiana University School of Informatics; Shaowen Bardzell, PhD, Department of Kinesiology, Indiana University; C.C. Chapman, Vice President New Marketing, Crayon; Rick Murray, President, Me2Revolution @ Edelman ; Reuben Steiger, CEO, Millions of Us

You can't pick up a business publication or be in the company of trendspotters/forward-thinking marketing professionals without hearing about the Second Life virtual world/metaverse.  Second Life and other similar platforms offer marketers an opportunity to provide players and inhabitants of 3-D worlds experiences that add realism, fun, and engagement to their time online.  Brands such as Starwood, American Apparel, and Scion have already established a notable presence.  At the same time, marketers who enter this environment driven by blatant self promotion or without understanding the needs of the community do so at their own peril.  This panel of experts will explore the emerging metaverse trend and best practices for marketers who wish to participate.

Fees Members: $35.00  Non-Members: $70.00
Registration deadline: 12.05.06
This event is  for all MITX members and non-members.

Click here to register

One to One Interactive | MITX "Future of TV" Panel in the Blogshere

Below are links to some posts that I ran across from those individuals who participated in the One to One Interactive | MITX "Future of TV" Panel that was held on July 11th:

Bill Haeck, One to One Interactive's Chief Services Officer, also discussed the event last week via OTOInsights in his post titled "The Future of TV: Notes from the One to One Interactive | MITX Digital Marketing Series"

The Future of TV: Notes from the One to One Interactive | MITX Digital Marketing Series

Phonepic096  I was fortunate enough this past Tuesday to survive my trip through the Big Dig tunnel in order to attend the One to One Interactive | MITX latest panel in its Digital Marketing Series: The Future of Television.  I’m personally not a huge TV watcher but I was more than mildly curious to see what people's points of view were around where TV is going.  Lots of open questions out there that range from the viability of a number of business models (think NBC vs YOUTUBE) to the future of the 30 second spot.  Apparently I’m not in the minority here in my curiousity as the event was packed and chairs were hoisted in up to the last minute. 

The session started with Peter Kim from Forrester Research discussing his POV on trends in the industry.  I had 2 takeaways from his time on the mat.  First, and this was echoed throughout the presentation, when we’re talking about the future of television, we’re no longer talking about long lead times here.  The adoption of the DVR and the pace at which folks are realizing that the old model is dead are drastically accelerating the speed at which the future of TV is evolving.  The reaction time of agencies is going to need to be measured in months, not years.  My second takeaway stemmed from his example of how a recent campaign for “Lost” used the online space to draw viewers off of their couches and into the series by getting them to link to a fictitious company’s website.  The description of the tactics they used and how the audience was engaged clearly drove home the point of how the online channel can be used to engage viewers and blur the line between watching and participating. 

With the intros aside, the panel discussion started.  David Weinberger, a fellow at the Berkman Center for Internet and Society at Harvard, was a good moderator and gave the panel plenty of topics for discussion and enough latitude to allow the various points of view to emerge.  His initial question, “Will the 30 second spot die?” basically triggered a lengthy discussion on which business model would emerge as the winner.  I thought one particularly interesting discussion was whether people would rather follow a subscription model or whether they would rather view commercials in order to get “free” content.  No clear winner emerged and I landed on the conclusion that ultimately both models would likely survive in parallel.  After all, forget how it happened, but NBC gave me Seinfeld…..I’m prepared to put up with a lot of Preparation H commercials for that kind of entertainment.  Having said that, I love watching the Tour de France, but since its not really America’s sport, I need a smaller player like OLN to make that accessible to me.  I’d gladly pay to have that content delivered, as would, I think, the other 17 people in America who watch professional cycling.  The one comment I think everyone agreed with is that for the folks pursuing the advertising model, their challenge is going to be to continue to create more relevant advertising, especially as channels become more and more niche plays (as Adam Berrey from Brightcove noted, think millions of shows, not hundreds).

One series of discussions I had not expected out of this was from the content producers in the room.  There was a lot of concerns expressed about how smaller producers would be able to get the budgets to develop quality programming for these smaller niche audiences.  I’d never really thought much about the role of the networks as content providers (again, not a big TV watcher) but if the 30 second slot is indeed dying, it does raise interesting questions about how to fund the production of some of the more expensive programs running on the networks right now.  I’ll definitely echo the sentiments of one of the audience members, I don’t see niche programming avenues take off unless they can quickly begin to hit some degree of quality in their production.  How this chicken and the egg scenario plays out will be anybodies business but I think there will be enough niche content providers who think they have a valuable enough audience to commit production resources and gamble on marketers following, regardless of the platform.

Finally, I thought Adam did a nice job of summarizing how all these potential changes affect marketers today.  His take basically centered on 2 elements; first, DVRs and other elements will dramatically increase users control over their own consumption……be relevant or be gone.  Second, he believes the audience’s relationship with the story will change dramatically.  He postulates viewers will begin to become more involved with the stories through the online medium (i.e. think of Forrester’s “Lost” example of multi-platform storytelling).   Whether I agree of not, I think the possibilities as he presented them were very compelling.  I see recently where MTV is launching a channel where folks will send in videos to compliment the "real" music video being played.  Having said that, I couldn’t help but laugh with the other 40 something in the room who noted that basically, by the time he’s done with work, dinner, putting the kids to bed, etc. he didn’t want to interact with anybody and especially not his TV, he just wanted some mindless entertainment (how else could one explain the success of shows like American Garage).  OK, maybe the interactivity piece just isn’t for my generation (cue the Who soundtrack.....).

All in all, the event was pretty fast paced but provided a good insight into how some of the immediate players see the space and are positioning themselves respectively.  I would be remiss in not throwing out a LOL to Simon, the Verizon FIOS panelist/representative who volunteered to answer a question regarding net neutrality.  He contributed tremendously to the panel, but his response on this question sounded so much like the disclaimer in a car ad commercial that it drew the loudest laughs of the day.  My only regret of the morning was that more time wasn’t spent on the A2M2 “anywhere measurement” concept Forrester introduced in the beginning of the conversation.  Given the success and interest in this event, however, I’m sure they’ll be another chance to revisit this again soon.

Bill Haeck-Chief Services Officer, OTOi

Digital Marketing Series: The Future of TV

Event Type One to One Interactive | Massachusetts Innovation & Technology Exchange (MITX) Event
Dates July 11, 2006
Times 8:00am - 10:00am
Location Kirkpatrick & Lockhart Nicholson Graham LLP, State Street Financial Center, One Lincoln Street
Event Sponsor One To One Interactive
Description

Moderator:
David Weinberger, Fellow, Harvard Berkman Center for Internet and Society

Panelists to Date:
Adam Berrey, VP, Marketing and Strategy, Brightcove
Chet Kanojia, Chairman and CTO, Navic Networks
Peter Kim, Senior Analyst, Forrester Research

The landscape for delivering video broadcast entertainment is changing dramatically.  Digital technologies are liberating the content from the TV set and pushing them to web browsers and mobile devices.  In the meantime, HDTVs, VOD, and DVRs are playing significant roles in massively altering the ways in which consumers are viewing traditional TV content. 

This panel will explore this next phase shift in video entertainment and debate whom the winners and losers may be when all the dust settles.

Discussion will include:

- Trends and challenges we can expect in television
- Up and coming applications and business models
- The impact of new technologies on the future of television

Click here to Register

One to One Interactive to Particpate in Red Herring East 2006 Conference

Rhe_logo_1 One to One Interactive has been invited to participate in the Red Herring East Conference at the Charles Hotel in Cambridge, MA (June 26-28 2006).  I will be speaking on a round-table panel titled "Technology Marketing: Challenging the "Old Way" of Doing Business". It is scheduled to take place on Tuesday, June 27th from 11:45am-12:30pm.  Hope to see you there!

Jeremi Karnell-President, One to One Interactive

Web 2.0: Engaging the Long Tail (Event Notes)

Mitx1a_1  On March 14th, Massachusetts Innovation & Technology Exchange (MITX) and One to One Interactive hosted the first (sold-out) of four events in the new MITX Digital Marketing Track titled, “Web 2.0: Engaging the Long Tail.”  The panel focused on the next generation of on-line services generally referred to as Web 2.0 (e.g., Social Networks, Blogs, Podcasts, Tags, Wikis, Social Bookmarks, etc.) , how companies and consumers are adopting these new technologies, what is the real business impact, and what are the implications to future marketing and communications efforts.

The panel was moderated by Henry Jenkins, Director of MIT’s Comparative Media Studies Program and included participation by:

Henry kicked the panel off by providing definitions of “Web 2.0” and “The Long Tail”. 

He then asked the panelists to introduce themselves and to share some initial brief thoughts about Web 2.0 and its impact.

Jack Barrette kicked things off by stating “Web 2.0 is a broad category, encompassing dozens of user engagements from photosharing to machinima to blogs. At base, they are all: Online content created, circulated, shared and used by consumers; often informed by relevant experience; typically archived for access by others”. 

Adam Cutler shared the following initial thoughts:  In our (IBM) opinion, people as computing power is the single most important aspect to what Web 2.0 really is at its essence.   In other words, when you have many individuals and/or groups working on solving many little problems 24/7, innovations come on a daily basis. As these incremental innovations are adopted, mutated and re-released into the wild there are regular quantum leaps forward every two to six months when the smaller pieces are loosely joined in a novel way. One just has to look to Google Maps, Ajax (as a concept) or Flickr to see evidence of this.  The net of this is that there isn’t a corporation, entity or individual that has enough money or offshoring capability to compete with that kind of horsepower. From a business perspective, the first companies to recognize and embrace this will vault so far ahead of their competition, the rest of the field will have no choice but to follow.

Jim Nail finished the set of introductions by stating “The important thing about Web 2.0 is the change in consumer behavior toward 1) creating more content and 2) engaging with each other 3) mashing up mainstream media content with their own or other consumer-generated content, with little regard for the source. The reason it is happening now is new technologies that are enablers, but we shouldn’t get hung up on the technologies, because they will change; I’ve heard the argument that MySpace, Gather.com, etc are already subsuming/replacing blogs as the center of gravity. No doubt something else will come along in a few years. But the change in consumer behavior from passive recipient of whatever the Mass Media/Marketing Industrial Complex dishes out is an inexorable change.”

One of the first questions Henry posed to the panel was:

“What happens to brands in the era of Web 2.0 and the Long Tail?”

Mitx1_1 Jim Nail responded by stating brands will evolve and the most important dimension of a brand will be how they relate to their consumers. “Think of it this way: Originally, the key dimension of a brand was a differentiating feature: Ivory soap being 99.44% pure. Then it became a differentiating benefit: Winston tastes good like a cigarette should. Then it was image: Just do it! In the future it will be brands that listen and respond to their consumers’/communities’ feedback.”

Adam Cutler initially disagreed with Nail’s statement by asserting that "brands will die" in favor of user experience.  This kicked off a lengthy (probably too lengthy) debate.  I fell in Nail’s camp regarding the notion that the successful brands in the future will be those that listen and take part in a one-to-one dialogue with their prospects and customers.  I went on to assert that social computing will begin to even the playing field in regards to marketing.  Brands will no longer be able to hide behind large advertising campaigns as a proxy to mask sub-standard product or services.  Furthermore, small entrepreneurial start-ups who leverage communities of interest from the very beginning and create a superior product/service will benefit with quicker innovation, more rapid product/service adoption, and less capital expense to drive awareness as it leverages word-of-mouth communications (Skype is a good example of this).   In the end, I agree with what Adam acknowledged - that as people are able to track down a broader range of information and tap the community's collective wisdom about products, they will be less reliant on the traditional notion of brand (reputation and/or aura) and more interested in the experience.  In this view, we all were of one mind that the activity of branding is on the cusp of a major shift.  A quote from Jack Barrette’s nicely wrapped up this section of the discussion: “Join the conversation or get talked about.”

Jenkins went on to ask:

“Which companies (other than the ones represented on this panel) seem to "get" Web 2.0? What do you see as the best practices which are emerging from these companies?”

Mitx5_1 The panel collectively highlighted the following companies as early adopters of social computing (reprinted from audience member Stephanie Rogers’ blog, CultureJunkie):

  • Intuit 's Product Manager blogs. Companies are still considered experts on their products, and who better to address product development news, issues, questions and concerns than the developers themselves.

  • Lego's consumer innovation council, where active members of online Lego enthusiast networks were tapped for special product brainstorming and development conversations.

  • Maytag's Man Caves. There's a burgeoning population of men outfitting their basements and garages with all the trappings of manhood - plasma screen tvs, high end audio systems, pool tables, and wet bars - and blogging about it! A popular item in the caves is a Maytag soda fountain filled with beer. So Maytag provides high res images and sneak peaks of new models for these fans to post on their own sites and help spread the word.

Regarding emerging best practices, I used a recent client example at One to One Interactive where we focused on strategic research to help prioritize Web 2.0 initiatives.  This included:

  1. Using firms like Cymfony or Nielsen Buzz Metrics to identify who is speaking about your product or service online.

    1. Includes identifying which blogs, podcasts, online discussion boards, online communities, and portals that are sought out by consumers to reach your product/service

  2. Identifying and flagging key issues within those online conversations

  3. Prioritizing and executing key word-of-mouth programs to take part in the conversation.  These may include:

    1. Word of Mouth Evangelism Programs to make it easier for brand evangelists to tell their friends about your product/service.

    2. Online Community Development

    3. Advocacy/Outreach programs such as Blogger Relation Days.

    4. Word-Of-Mouth Paid Search Program to help promote corporate blogging efforts and to promote related communities, blogs, podcasts, etc.

    5. Co-creation and Information sharing program.  Letting customers behind the curtain and give them first access to information/content.  Allow them to provide feedback on product/service innovation and marketing strategies.

Mitx2_1 Following this question the Panel was opened to the audience for Q & A.  Notable queries included:

  • How does the fact that a majority of individuals are not participating in developing blogs, participating in social networks, or posting to online discussion groups impact a corporation’s social computing strategy?

    • The panelists all agreed that this observation was important to note.  Frankly, there are only so many Mavens and Connectors in the general population.  This really calls into consideration the need to conduct the necessary research to identify the real population of active participants to engage in online dialogues.  It also underlies the importance of understanding how average/non-participating consumers find and trust the information they are reading from citizen publishers or via word-of-mouth.

  • Who is responsible for setting a Web 2.0 agenda within an enterprise?  Are there any examples of how information derived from social computing efforts is captured, distributed, and taken into serious consideration so that real change may occur?

    • None of the panelists were able to point to any single method.  It varies drastically by industry and by the tactics used to garner feedback or promote dialogue.  I stated that this question fundamentally needs to be answered by the CMO.  They are in the best position to determine what strategies to deploy and to effect corporate policy in regards to distribution and use of the intelligence provided by such efforts.

All in all, I feel the panel was an undeniable success.  MITX and One to One Interactive did an excellent job identifying a timely topic and attracting some of the industries top minds to engage in thoughtful and intelligent debate.  Stay tuned for the second panel in this series that will focus on IPTV, Broadband Entertainment, and the future of Television.

Jeremi Karnell-President, One to One Interactive

One to One Interactive

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